| NOTHING | Do nothing this tick |
| CLAIM | Claim an adjacent unclaimed tile |
| DIG_OWN | Dig an owned mountain tile deeper |
| DIG_ADJ | Dig an adjacent mountain tile |
| SOLAR | Build Solar Panel (☀️ energy producer) |
| WIND | Build Wind Turbine (💨 constant energy) |
| BATTERY | Build Battery (🔋 energy storage) |
| FACTORY | Build Factory (🏭 converts energy → gold) |
| DRILL | Build Drill Silo (🔨 digs remote tiles) |
| MISSILE | Build Missile Silo (🚀 damages enemy buildings) |
| SHIELD | Build Shield (🛡️ protects tile from missiles) |
| UPGRADE | Upgrade best building (higher level = more output) |
| FIRE_DRILL | Fire a drill at a remote tile |
| FIRE_MISS | Fire a missile at enemy tile |
| A:BUILD | Allocation: prioritize construction budget |
| A:FACT | Allocation: prioritize factory (gold production) |
| A:BAL | Allocation: balanced (build/factory/defense) |